Saturday, February 26, 2011

Meet the PCs: Fenn Ya'Bag

Description

Fenn Yab’ag CL 6
Medium Bothan noble 2/scout 4
Destiny 1; Force 8
Init +8; Senses darkvision; Perception +15
Languages Basic, Bothese, High Galactic, Huttese, Neimoidian, Ugnaught
Defenses Ref 18 (flat-footed 16), Fort 16, Will 20
hp 42; Threshold 16
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares
Melee unarmed 2 (1d43) or
Melee vibroblade -3 (2d6+3)
Ranged DT-12 heavy blaster pistol 4 (4d63) or
Ranged frag grenade 4 (4d63, 2-square burst)
Base Atk +4; Grp +6
Special Actions Improved Sleight of Hand [TUR p.26], Keep Together [GOI p.22], Lead by Example [TFU p.25]
Abilities Str 11, Dex 15, Con 9, Int 13, Wis 11, Cha 15
Talents Fade Out [GOI p.22], Keep Together [GOI p.22], Lead by Example [TFU p.25]
Feats Improved Sleight of Hand [TUR p.26], Linguist [Core p.86], Master of Disguise [GOI p.28], Skill Focus (Deception, Perception, Stealth) [Core p.88], Skill Training (Initiative) [Core p.88], Weapon Proficiency (pistols, simple weapons) [Core p.89]
Skills Acrobatics 3, Climb +1, Deception +15 (20 when creating a deceptive appearance or forged document; may use Stealth 13 to create a diversion to hide instead), Endurance +0, Initiative +8, Jump +1, Knowledge (galactic lore) +9, Knowledge (social sciences) +9, Perception +15, Persuasion +10, Stealth +13, Swim +1, Use Computer +9
Possessions all-temperature cloak, antiox breath mask, aquata breather, breath mask, combat jumpsuit (
4 armor), comlink (miniaturized), DT-12 heavy blaster pistol, electrobinoculars, field food processor, 3 frag grenades, fusion lantern, motion sensing visor, 2 rolls of mesh tape, security kit, sensor pack, syntherope, vibroblade

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